Wheelmud is a Multiple-User Dimension (MUD) created using the .NET 4.0 platform and the C# language. It is heavily influenced by LPC.
It is an attempt to create a mud framework using good coding techniques and practices.
We currently have the following features implemented or in the pipeline
Full persistence between resets
Extendable command and scripting system
Sensory system (All communication channels through these objects meaning that if someone is blind they wont receive any
ANSI support and auto negotiation
MCP support (Mud Compression Protocol) and auto negotiation
MXP support and auto negotiation
Eventing and reaction system (Events can be propagated throughout the world, and everything has an opportunity to react
In The Pipeline
Extendable Mob AI
High Level Roadmap
0.1 = (done)
0.2 = (done)
0.3 = basic persistence (rooms, items, mobs), logging - DONE July 19, 2009
0.4 = MEF, win service, equipment, race, attribs, align - DONE August 21, 2010
0.5 = basic remote admin, basic combat, skills, spells, settings, economy, weather -
0.6 = party, guilds, chat channels
0.7 = quests, paging, msg boards, ticketing
0.8 = intermud, player housing / in-game building, professions
0.9 = admin-events support, pets (and mounts)
1.0 = release polish
Please make use of the forums linked above, or create a ticket in the Issue Tracker. We prefer these two methods, than direct contact through email.
Getting the source with TortoiseSVN
Our Subversion repository is being hosted over here:
We will still use CodePlex for our binary and source releases.
To check the status of the current build, please navigate over to: