Project Description
Wheelmud is a Multiple-User Dimension (MUD) created using the .NET 4.0 platform and the C# language. It is heavily influenced by LPC.
It is an attempt to create a mud framework using good coding techniques and practices.
We currently have the following features implemented or in the pipeline
IMPLEMENTED

Full persistence between resets

Extendable command and scripting system

Sensory system (All communication channels through these objects meaning that if someone is blind they wont receive any
sight messages)

ANSI support and auto negotiation

MCP support (Mud Compression Protocol) and auto negotiation

MXP support and auto negotiation

Basic mobs

Eventing and reaction system (Events can be propagated throughout the world, and everything has an opportunity to react
to events.)

Container support
Offline Editor

Skills
In The Pipeline

Remote administration

Extendable Mob AI

Stackable items

Simple Combat

Group System

InterMUD

Quest System
High Level Roadmap
0.1 = (done)
0.2 = (done)
0.3 = basic persistence (rooms, items, mobs), logging - DONE July 19, 2009
0.4 = MEF, win service, equipment, race, attribs, align - DONE August 21, 2010
0.5 = basic remote admin, basic combat, skills, spells, settings, economy, weather -
IN PROGRESS
0.6 = party, guilds, chat channels
0.7 = quests, paging, msg boards, ticketing
0.8 = intermud, player housing / in-game building, professions
0.9 = admin-events support, pets (and mounts)
1.0 = release polish
Roadmap Discussion
http://www.wheelmud.net/Forums/tabid/59/forumid/13/tpage/1/view/topic/postid/807/Default.aspx#809
Main Site
Documentation
Discussions/Forums
Reporting problems/issues
Please make use of the forums linked above, or create a ticket in the Issue Tracker. We prefer these two methods, than direct contact through email.
Getting the source with TortoiseSVN
Our Subversion repository is being hosted over here:
svn://svn.wheelmud.net/WheelMUDSharp/trunk
We will still use CodePlex for our binary and source releases.
To check the status of the current build, please navigate over to:
http://ccnet.wheelmud.net