<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>wheelmud Release Rss Feed</title><link>http://www.codeplex.com/wheelmud/Release/ProjectReleases.aspx</link><description>wheelmud Release Rss Description</description><item><title>Updated Release: WheelMUD 0.3 (Jul 19, 2009)</title><link>http://wheelmud.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=12033</link><description>&lt;div class="wikidoc"&gt;This release contains many big changes.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;First version of the offline world builder called &amp;quot;Universe Manager Lite.&amp;quot;
&lt;ul&gt;&lt;li&gt;Only in binary form at the moment.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;a href="http://www.wheelmud.net"&gt;&lt;img style="border:none;" src="http://www.wheelmud.net/Portals/0/images/UniverseManagerLite_CodePlex.png" alt="Universe Manager Lite - Offline World Editor" title="Universe Manager Lite - Offline World Editor" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Changed ORM from Subsonic to FluentNHibernate.&lt;/li&gt;
&lt;li&gt;Settled on SQLite as the default database.
&lt;ul&gt;&lt;li&gt;More databases will be supported as we near 1.0&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Created T4 templates to generate the basic DAL code for FluentNHibernate from the database
&lt;ul&gt;&lt;li&gt;Generates Entity classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Repository classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Data Transfer Object (DTO) classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates FluentNHibernate Mapping classes for all tables.&lt;/li&gt;
&lt;li&gt;All classes are partial classes to support custom code that does not get overwritten.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;All major MUD objects now have persistence code.&lt;/li&gt;
&lt;li&gt;.NET-style security has been implemented; IPrincipal and IIdentity&lt;/li&gt;
&lt;li&gt;Room view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Mob view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Several new MUD command/action class attributes were added to help documenting these classes.
&lt;ul&gt;&lt;li&gt;ActionPrimaryAlias&lt;/li&gt;
&lt;li&gt;ActionDescription&lt;/li&gt;
&lt;li&gt;ActionSecurity&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Commands can now be easily debugged with the rest of the server code.
&lt;ul&gt;&lt;li&gt;Breakpoints can be set in MUD commands and will break while the server is running.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Mobs now load their own inventory.&lt;/li&gt;
&lt;li&gt;The currency class has been stabilized.&lt;/li&gt;
&lt;li&gt;First version of the RuleSet concept is now running.
&lt;ul&gt;&lt;li&gt;First example RuleSet uses GURPS Lite.&lt;/li&gt;
&lt;li&gt;More to follow!&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Logging infrastructure has been changed over to log4net&lt;/li&gt;
&lt;li&gt;Roles can now be granted (added) or revoked (removed) to/from players.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>hectorsosajr</author><pubDate>Fri, 14 Aug 2009 18:33:52 GMT</pubDate><guid isPermaLink="false">Updated Release: WheelMUD 0.3 (Jul 19, 2009) 20090814063352P</guid></item><item><title>Released: WheelMUD 0.3 (Jul 19, 2009)</title><link>http://wheelmud.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=12033</link><description>&lt;div&gt;This release contains many big changes.&lt;br&gt;
&lt;ul&gt;&lt;li&gt;First version of the offline world builder called &amp;quot;Universe Manager Lite.&amp;quot;
&lt;ul&gt;&lt;li&gt;Only in binary form at the moment.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;a href="http://www.wheelmud.net"&gt;&lt;img style="border:none" src="http://www.wheelmud.net/Portals/0/images/UniverseManagerLite_CodePlex.png" alt="Universe Manager Lite - Offline World Editor" title="Universe Manager Lite - Offline World Editor"&gt;&lt;/a&gt;&lt;br&gt;
&lt;ul&gt;&lt;li&gt;Changed ORM from Subsonic to FluentNHibernate.&lt;/li&gt;
&lt;li&gt;Settled on SQLite as the default database.
&lt;ul&gt;&lt;li&gt;More databases will be supported as we near 1.0&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Created T4 templates to generate the basic DAL code for FluentNHibernate from the database
&lt;ul&gt;&lt;li&gt;Generates Entity classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Repository classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Data Transfer Object (DTO) classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates FluentNHibernate Mapping classes for all tables.&lt;/li&gt;
&lt;li&gt;All classes are partial classes to support custom code that does not get overwritten.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;All major MUD objects now have persistence code.&lt;/li&gt;
&lt;li&gt;.NET-style security has been implemented; IPrincipal and IIdentity&lt;/li&gt;
&lt;li&gt;Room view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Mob view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Several new MUD command/action class attributes were added to help documenting these classes.
&lt;ul&gt;&lt;li&gt;ActionPrimaryAlias&lt;/li&gt;
&lt;li&gt;ActionDescription&lt;/li&gt;
&lt;li&gt;ActionSecurity&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Commands can now be easily debugged with the rest of the server code.
&lt;ul&gt;&lt;li&gt;Breakpoints can be set in MUD commands and will break while the server is running.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Mobs now load their own inventory.&lt;/li&gt;
&lt;li&gt;The currency class has been stabilized.&lt;/li&gt;
&lt;li&gt;First version of the RuleSet concept is now running.
&lt;ul&gt;&lt;li&gt;First example RuleSet uses GURPS Lite.&lt;/li&gt;
&lt;li&gt;More to follow!&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Logging infrastructure has been changed over to log4net&lt;/li&gt;
&lt;li&gt;Roles can now be granted (added) or revoked (removed) to/from players.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Fri, 14 Aug 2009 18:33:52 GMT</pubDate><guid isPermaLink="false">Released: WheelMUD 0.3 (Jul 19, 2009) 20090814063352P</guid></item><item><title>Updated Release: WheelMUD 0.3 (Jul 19, 2009)</title><link>http://wheelmud.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=12033</link><description>&lt;div class="wikidoc"&gt;This release contains many big changes.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;First version of the offline world builder called &amp;quot;Universe Manager Lite.&amp;quot;&lt;/li&gt;&lt;/ul&gt;
&lt;a href="http://www.wheelmud.net"&gt;&lt;img style="border:none;" src="http://www.wheelmud.net/Portals/0/images/UniverseManagerLite_CodePlex.png" alt="Universe Manager Lite - Offline World Editor" title="Universe Manager Lite - Offline World Editor" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Changed ORM from Subsonic to FluentNHibernate.&lt;/li&gt;
&lt;li&gt;Settled on SQLite as the default database.
&lt;ul&gt;&lt;li&gt;More databases will be supported as we near 1.0&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Created T4 templates to generate the basic DAL code for FluentNHibernate from the database
&lt;ul&gt;&lt;li&gt;Generates Entity classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Repository classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Data Transfer Object (DTO) classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates FluentNHibernate Mapping classes for all tables.&lt;/li&gt;
&lt;li&gt;All classes are partial classes to support custom code that does not get overwritten.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;All major MUD objects now have persistence code.&lt;/li&gt;
&lt;li&gt;.NET-style security has been implemented; IPrincipal and IIdentity&lt;/li&gt;
&lt;li&gt;Room view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Mob view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Several new MUD command/action class attributes were added to help documenting these classes.
&lt;ul&gt;&lt;li&gt;ActionPrimaryAlias&lt;/li&gt;
&lt;li&gt;ActionDescription&lt;/li&gt;
&lt;li&gt;ActionSecurity&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Commands can now be easily debugged with the rest of the server code.
&lt;ul&gt;&lt;li&gt;Breakpoints can be set in MUD commands and will break while the server is running.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Mobs now load their own inventory.&lt;/li&gt;
&lt;li&gt;The currency class has been stabilized.&lt;/li&gt;
&lt;li&gt;First version of the RuleSet concept is now running.
&lt;ul&gt;&lt;li&gt;First example RuleSet uses GURPS Lite.&lt;/li&gt;
&lt;li&gt;More to follow!&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Logging infrastructure has been changed over to log4net&lt;/li&gt;
&lt;li&gt;Roles can now be granted (added) or revoked (removed) to/from players.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>hectorsosajr</author><pubDate>Mon, 20 Jul 2009 17:59:44 GMT</pubDate><guid isPermaLink="false">Updated Release: WheelMUD 0.3 (Jul 19, 2009) 20090720055944P</guid></item><item><title>Released: WheelMUD 0.3 (Jul 19, 2009)</title><link>http://wheelmud.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=12033</link><description>&lt;div&gt;This release contains many big changes.&lt;br&gt;
&lt;ul&gt;&lt;li&gt;First version of the offline world builder called &amp;quot;Universe Manager Lite.&amp;quot;&lt;/li&gt;&lt;/ul&gt;
&lt;a href="http://www.wheelmud.net"&gt;&lt;img style="border:none" src="http://www.wheelmud.net/Portals/0/images/UniverseManagerLite_CodePlex.png" alt="Universe Manager Lite - Offline World Editor" title="Universe Manager Lite - Offline World Editor"&gt;&lt;/a&gt;&lt;br&gt;
&lt;ul&gt;&lt;li&gt;Changed ORM from Subsonic to FluentNHibernate.&lt;/li&gt;
&lt;li&gt;Settled on SQLite as the default database.
&lt;ul&gt;&lt;li&gt;More databases will be supported as we near 1.0&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Created T4 templates to generate the basic DAL code for FluentNHibernate from the database
&lt;ul&gt;&lt;li&gt;Generates Entity classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Repository classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Data Transfer Object (DTO) classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates FluentNHibernate Mapping classes for all tables.&lt;/li&gt;
&lt;li&gt;All classes are partial classes to support custom code that does not get overwritten.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;All major MUD objects now have persistence code.&lt;/li&gt;
&lt;li&gt;.NET-style security has been implemented; IPrincipal and IIdentity&lt;/li&gt;
&lt;li&gt;Room view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Mob view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Several new MUD command/action class attributes were added to help documenting these classes.
&lt;ul&gt;&lt;li&gt;ActionPrimaryAlias&lt;/li&gt;
&lt;li&gt;ActionDescription&lt;/li&gt;
&lt;li&gt;ActionSecurity&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Commands can now be easily debugged with the rest of the server code.
&lt;ul&gt;&lt;li&gt;Breakpoints can be set in MUD commands and will break while the server is running.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Mobs now load their own inventory.&lt;/li&gt;
&lt;li&gt;The currency class has been stabilized.&lt;/li&gt;
&lt;li&gt;First version of the RuleSet concept is now running.
&lt;ul&gt;&lt;li&gt;First example RuleSet uses GURPS Lite.&lt;/li&gt;
&lt;li&gt;More to follow!&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Logging infrastructure has been changed over to log4net&lt;/li&gt;
&lt;li&gt;Roles can now be granted (added) or revoked (removed) to/from players.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Mon, 20 Jul 2009 17:59:44 GMT</pubDate><guid isPermaLink="false">Released: WheelMUD 0.3 (Jul 19, 2009) 20090720055944P</guid></item><item><title>Updated Release: WheelMUD 0.3 (Jul 19, 2009)</title><link>http://wheelmud.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=12033</link><description>&lt;div class="wikidoc"&gt;This release contains many big changes.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Changed ORM from Subsonic to FluentNHibernate.&lt;/li&gt;
&lt;li&gt;Settled on SQLite as the default database.
&lt;ul&gt;&lt;li&gt;More databases will be supported as we near 1.0&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Created T4 templates to generate the basic DAL code for FluentNHibernate from the database
&lt;ul&gt;&lt;li&gt;Generates Entity classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Repository classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Data Transfer Object (DTO) classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates FluentNHibernate Mapping classes for all tables.&lt;/li&gt;
&lt;li&gt;All classes are partial classes to support custom code that does not get overwritten.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;All major MUD objects now have persistence code.&lt;/li&gt;
&lt;li&gt;.NET-style security has been implemented; IPrincipal and IIdentity&lt;/li&gt;
&lt;li&gt;Room view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Mob view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Several new MUD command/action class attributes were added to help documenting these classes.
&lt;ul&gt;&lt;li&gt;ActionPrimaryAlias&lt;/li&gt;
&lt;li&gt;ActionDescription&lt;/li&gt;
&lt;li&gt;ActionSecurity&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Commands can now be easily debugged with the rest of the server code.
&lt;ul&gt;&lt;li&gt;Breakpoints can be set in MUD commands and will break while the server is running.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;First version of the offline world builder called &amp;quot;Universe Manager Lite.&amp;quot;&lt;/li&gt;
&lt;li&gt;Mobs now load their own inventory.&lt;/li&gt;
&lt;li&gt;The currency class has been stabilized.&lt;/li&gt;
&lt;li&gt;First version of the RuleSet concept is now running.
&lt;ul&gt;&lt;li&gt;First example RuleSet uses GURPS Lite.&lt;/li&gt;
&lt;li&gt;More to follow!&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Logging infrastructure has been changed over to log4net&lt;/li&gt;
&lt;li&gt;Roles can now be granted (added) or revoked (removed) to/from players.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;a href="http://www.wheelmud.net"&gt;&lt;img style="border:none;" src="http://www.wheelmud.net/Portals/0/images/UniverseManagerLite_CodePlex.png" alt="Universe Manager Lite - Offline World Editor" title="Universe Manager Lite - Offline World Editor" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>hectorsosajr</author><pubDate>Mon, 20 Jul 2009 04:33:09 GMT</pubDate><guid isPermaLink="false">Updated Release: WheelMUD 0.3 (Jul 19, 2009) 20090720043309A</guid></item><item><title>Released: WheelMUD 0.3 (Jul 19, 2009)</title><link>http://wheelmud.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=12033</link><description>&lt;div&gt;This release contains many big changes.&lt;br&gt;
&lt;ul&gt;&lt;li&gt;Changed ORM from Subsonic to FluentNHibernate.&lt;/li&gt;
&lt;li&gt;Settled on SQLite as the default database.
&lt;ul&gt;&lt;li&gt;More databases will be supported as we near 1.0&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Created T4 templates to generate the basic DAL code for FluentNHibernate from the database
&lt;ul&gt;&lt;li&gt;Generates Entity classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Repository classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Data Transfer Object (DTO) classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates FluentNHibernate Mapping classes for all tables.&lt;/li&gt;
&lt;li&gt;All classes are partial classes to support custom code that does not get overwritten.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;All major MUD objects now have persistence code.&lt;/li&gt;
&lt;li&gt;.NET-style security has been implemented; IPrincipal and IIdentity&lt;/li&gt;
&lt;li&gt;Room view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Mob view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Several new MUD command/action class attributes were added to help documenting these classes.
&lt;ul&gt;&lt;li&gt;ActionPrimaryAlias&lt;/li&gt;
&lt;li&gt;ActionDescription&lt;/li&gt;
&lt;li&gt;ActionSecurity&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Commands can now be easily debugged with the rest of the server code.
&lt;ul&gt;&lt;li&gt;Breakpoints can be set in MUD commands and will break while the server is running.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;First version of the offline world builder called &amp;quot;Universe Manager Lite.&amp;quot;&lt;/li&gt;
&lt;li&gt;Mobs now load their own inventory.&lt;/li&gt;
&lt;li&gt;The currency class has been stabilized.&lt;/li&gt;
&lt;li&gt;First version of the RuleSet concept is now running.
&lt;ul&gt;&lt;li&gt;First example RuleSet uses GURPS Lite.&lt;/li&gt;
&lt;li&gt;More to follow!&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Logging infrastructure has been changed over to log4net&lt;/li&gt;
&lt;li&gt;Roles can now be granted (added) or revoked (removed) to/from players.&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;&lt;a href="http://www.wheelmud.net"&gt;&lt;img style="border:none" src="http://www.wheelmud.net/Portals/0/images/UniverseManagerLite_CodePlex.png" alt="Universe Manager Lite - Offline World Editor" title="Universe Manager Lite - Offline World Editor"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Mon, 20 Jul 2009 04:33:08 GMT</pubDate><guid isPermaLink="false">Released: WheelMUD 0.3 (Jul 19, 2009) 20090720043308A</guid></item><item><title>Updated Release: WheelMUD 0.3 (Jul 19, 2009)</title><link>http://wheelmud.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=12033</link><description>&lt;div class="wikidoc"&gt;This release contains many big changes.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Changed ORM from Subsonic to FluentNHibernate.&lt;/li&gt;
&lt;li&gt;Settled on SQLite as the default database.
&lt;ul&gt;&lt;li&gt;More databases will be supported as we near 1.0&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Created T4 templates to generate the basic DAL code for FluentNHibernate from the database
&lt;ul&gt;&lt;li&gt;Generates Entity classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Repository classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Data Transfer Object (DTO) classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates FluentNHibernate Mapping classes for all tables.&lt;/li&gt;
&lt;li&gt;All classes are partial classes to support custom code that does not get overwritten.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;All major MUD objects now have persistence code.&lt;/li&gt;
&lt;li&gt;.NET-style security has been implemented; IPrincipal and IIdentity&lt;/li&gt;
&lt;li&gt;Room view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Mob view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Several new MUD command/action class attributes were added to help documenting these classes.
&lt;ul&gt;&lt;li&gt;ActionPrimaryAlias&lt;/li&gt;
&lt;li&gt;ActionDescription&lt;/li&gt;
&lt;li&gt;ActionSecurity&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Commands can now be easily debugged with the rest of the server code.
&lt;ul&gt;&lt;li&gt;Breakpoints can be set in MUD commands and will break while the server is running.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;First version of the offline world builder called &amp;quot;Universe Manager Lite.&amp;quot;&lt;/li&gt;
&lt;li&gt;Mobs now load their own inventory.&lt;/li&gt;
&lt;li&gt;The currency class has been stabilized.&lt;/li&gt;
&lt;li&gt;First version of the RuleSet concept is now running.
&lt;ul&gt;&lt;li&gt;First example RuleSet uses GURPS Lite.&lt;/li&gt;
&lt;li&gt;More to follow!&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Logging infrastructure has been changed over to log4net&lt;/li&gt;
&lt;li&gt;Roles can now be granted (added) or revoked (removed) to/from players.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>hectorsosajr</author><pubDate>Mon, 20 Jul 2009 04:19:35 GMT</pubDate><guid isPermaLink="false">Updated Release: WheelMUD 0.3 (Jul 19, 2009) 20090720041935A</guid></item><item><title>Updated Release: WheelMUD 0.3</title><link>http://wheelmud.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=12033</link><description>&lt;div class="wikidoc"&gt;This release contains many big changes.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Changed ORM from Subsonic to FluentNHibernate.&lt;/li&gt;
&lt;li&gt;Settled on SQLite as the default database.
&lt;ul&gt;&lt;li&gt;More databases will be supported as we near 1.0&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Created T4 templates to generate the basic DAL code for FluentNHibernate from the database
&lt;ul&gt;&lt;li&gt;Generates Entity classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Repository classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Data Transfer Object (DTO) classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates FluentNHibernate Mapping classes for all tables.&lt;/li&gt;
&lt;li&gt;All classes are partial classes to support custom code that does not get overwritten.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;All major MUD objects now have persistence code.&lt;/li&gt;
&lt;li&gt;.NET-style security has been implemented; IPrincipal and IIdentity&lt;/li&gt;
&lt;li&gt;Room view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Mob view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Several new MUD command/action class attributes were added to help documenting these classes.
&lt;ul&gt;&lt;li&gt;ActionPrimaryAlias&lt;/li&gt;
&lt;li&gt;ActionDescription&lt;/li&gt;
&lt;li&gt;ActionSecurity&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Commands can now be easily debugged with the rest of the server code.
&lt;ul&gt;&lt;li&gt;Breakpoints can be set in MUD commands and will break while the server is running.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;First version of the offline world builder called &amp;quot;Universe Manager Lite.&amp;quot;&lt;/li&gt;
&lt;li&gt;Mobs now load their own inventory.&lt;/li&gt;
&lt;li&gt;The currency class has been stabilized.&lt;/li&gt;
&lt;li&gt;First version of the RuleSet concept is now running.
&lt;ul&gt;&lt;li&gt;First example RuleSet uses GURPS Lite.&lt;/li&gt;
&lt;li&gt;More to follow!&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Logging infrastructure has been changed over to log4net&lt;/li&gt;
&lt;li&gt;Roles can now be granted (added) or revoked (removed) to/from players.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>hectorsosajr</author><pubDate>Mon, 20 Jul 2009 04:18:45 GMT</pubDate><guid isPermaLink="false">Updated Release: WheelMUD 0.3 20090720041845A</guid></item><item><title>Updated Release: WheelMUD 0.3</title><link>http://wheelmud.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=12033</link><description>&lt;div class="wikidoc"&gt;This release contains many big changes.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Changed ORM from Subsonic to FluentNHibernate.&lt;/li&gt;
&lt;li&gt;Settled on SQLite as the default database.
&lt;ul&gt;&lt;li&gt;More databases will be supported as we near 1.0&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Created T4 templates to generate the basic DAL code for FluentNHibernate from the database
&lt;ul&gt;&lt;li&gt;Generates Entity classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Repository classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Data Transfer Object (DTO) classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates FluentNHibernate Mapping classes for all tables.&lt;/li&gt;
&lt;li&gt;All classes are partial classes to support custom code that does not get overwritten.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;All major MUD objects now have persistence code.&lt;/li&gt;
&lt;li&gt;.NET-style security has been implemented; IPrincipal and IIdentity&lt;/li&gt;
&lt;li&gt;Room view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Mob view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Several new MUD command/action class attributes were added to help documenting these classes.
&lt;ul&gt;&lt;li&gt;ActionPrimaryAlias&lt;/li&gt;
&lt;li&gt;ActionDescription&lt;/li&gt;
&lt;li&gt;ActionSecurity&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Commands can now be easily debugged with the rest of the server code.
&lt;ul&gt;&lt;li&gt;Breakpoints can be set in MUD commands and will break while the server is running.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;First version of the offline world builder called &amp;quot;Universe Manager Lite.&amp;quot;&lt;/li&gt;
&lt;li&gt;Mobs now load their own inventory.&lt;/li&gt;
&lt;li&gt;The currency class has been stabilized.&lt;/li&gt;
&lt;li&gt;First version of the RuleSet concept is now running.
&lt;ul&gt;&lt;li&gt;First example RuleSet uses GURPS Lite.&lt;/li&gt;
&lt;li&gt;More to follow!&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Logging infrastructure has been changed over to log4net&lt;/li&gt;
&lt;li&gt;Roles can now be granted (added) or revoked (removed) to/from players.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>hectorsosajr</author><pubDate>Fri, 17 Jul 2009 14:33:10 GMT</pubDate><guid isPermaLink="false">Updated Release: WheelMUD 0.3 20090717023310P</guid></item><item><title>Updated Release: WheelMUD 0.3</title><link>http://wheelmud.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=12033</link><description>&lt;div class="wikidoc"&gt;This release contains many big changes.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Changed ORM from Subsonic to FluentNHibernate.&lt;/li&gt;
&lt;li&gt;Created T4 templates to generate the basic DAL code for FluentNHibernate from the database
&lt;ul&gt;&lt;li&gt;Generates Entity classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Repository classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Data Transfer Object (DTO) classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates FluentNHibernate Mapping classes for all tables.&lt;/li&gt;
&lt;li&gt;All classes are partial classes to support custom code that does not get overwritten.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;All major MUD objects now have persistence code.&lt;/li&gt;
&lt;li&gt;.NET-style security has been implemented; IPrincipal and IIdentity&lt;/li&gt;
&lt;li&gt;Room view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Mob view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Several new MUD command/action class attributes were added to help documenting these classes.
&lt;ul&gt;&lt;li&gt;ActionPrimaryAlias&lt;/li&gt;
&lt;li&gt;ActionDescription&lt;/li&gt;
&lt;li&gt;ActionSecurity&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Commands can now be easily debugged with the rest of the server code.
&lt;ul&gt;&lt;li&gt;Breakpoints can be set in MUD commands and will break while the server is running.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;First version of the offline world builder called &amp;quot;Universe Manager Lite.&amp;quot;&lt;/li&gt;
&lt;li&gt;Mobs now load their own inventory.&lt;/li&gt;
&lt;li&gt;The currency class has been stabilized.&lt;/li&gt;
&lt;li&gt;First version of the RuleSet concept is now running.
&lt;ul&gt;&lt;li&gt;First example RuleSet uses GURPS Lite.&lt;/li&gt;
&lt;li&gt;More to follow!&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Logging infrastructure has been changed over to log4net&lt;/li&gt;
&lt;li&gt;Roles can now be granted (added) or revoked (removed) to/from players.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>hectorsosajr</author><pubDate>Fri, 17 Jul 2009 14:31:43 GMT</pubDate><guid isPermaLink="false">Updated Release: WheelMUD 0.3 20090717023143P</guid></item><item><title>Updated Release: WheelMUD 0.3</title><link>http://wheelmud.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=12033</link><description>&lt;div class="wikidoc"&gt;This release contains many big changes.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Changed ORM from Subsonic to FluentNHibernate.&lt;/li&gt;
&lt;li&gt;Created T4 templates to generate the basic DAL code for FluentNHibernate from the database
&lt;ul&gt;&lt;li&gt;Generates Entity/Record classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Repository classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Data Transfer Object (DTO) classes for all tables.&lt;/li&gt;
&lt;li&gt;All classes are partial classes to support custom code that does not get overwritten.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;All major MUD objects now have persistence code.&lt;/li&gt;
&lt;li&gt;.NET-style security has been implemented; IPrincipal and IIdentity&lt;/li&gt;
&lt;li&gt;Room view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Mob view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Several new MUD command/action class attributes were added to help documenting these classes.
&lt;ul&gt;&lt;li&gt;ActionPrimaryAlias&lt;/li&gt;
&lt;li&gt;ActionDescription&lt;/li&gt;
&lt;li&gt;ActionSecurity&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Commands can now be easily debugged with the rest of the server code.&lt;/li&gt;
&lt;li&gt;First version of the offline world builder called &amp;quot;Universe Manager Lite.&amp;quot;&lt;/li&gt;
&lt;li&gt;Mobs now load their own inventory.&lt;/li&gt;
&lt;li&gt;The currency class has been stabilized.&lt;/li&gt;
&lt;li&gt;First version of the RuleSet concept is now running.
&lt;ul&gt;&lt;li&gt;First example RuleSet uses GURPS Lite.&lt;/li&gt;
&lt;li&gt;More to follow!&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Logging infrastructure has been changed over to log4net&lt;/li&gt;
&lt;li&gt;Roles can now be granted (added) or revoked (removed) to/from players.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>hectorsosajr</author><pubDate>Fri, 17 Jul 2009 05:05:00 GMT</pubDate><guid isPermaLink="false">Updated Release: WheelMUD 0.3 20090717050500A</guid></item><item><title>Updated Release: WheelMUD 0.3</title><link>http://wheelmud.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=12033</link><description>&lt;div class="wikidoc"&gt;This release contains many big changes.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Changed ORM from Subsonic to FluentNHibernate.&lt;/li&gt;
&lt;li&gt;Created T4 templates to generate the basic DAL code for FluentNHibernate from the database
&lt;ul&gt;&lt;li&gt;Generates Entity/Record classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Repository classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Data Transfer Object (DTO) classes for all tables.&lt;/li&gt;
&lt;li&gt;All classes are partial classes to support custom code that does not get overwritten.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;All major MUD objects now have persistence code.&lt;/li&gt;
&lt;li&gt;.NET-style security has been implemented; IPrincipal and IIdentity&lt;/li&gt;
&lt;li&gt;Room view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Mob view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Several new MUD command/action class attributes were added to help documenting these classes.
&lt;ul&gt;&lt;li&gt;ActionPrimaryAlias&lt;/li&gt;
&lt;li&gt;ActionDescription&lt;/li&gt;
&lt;li&gt;ActionSecurity&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Commands can now be easily debugged with the rest of the server code.&lt;/li&gt;
&lt;li&gt;First version of the offline world builder called &amp;quot;Universe Manager Lite.&amp;quot;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>hectorsosajr</author><pubDate>Fri, 17 Jul 2009 04:59:11 GMT</pubDate><guid isPermaLink="false">Updated Release: WheelMUD 0.3 20090717045911A</guid></item><item><title>Updated Release: WheelMUD 0.3</title><link>http://wheelmud.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=12033</link><description>&lt;div class="wikidoc"&gt;This release contains many big changes.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Changed ORM from Subsonic to FluentNHibernate.&lt;/li&gt;
&lt;li&gt;Created T4 templates to generate the basic DAL code for FluentNHibernate from the database
&lt;ul&gt;&lt;li&gt;Generates Entity classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Repository classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Record classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Data Transfer Object (DTO) classes for all tables.&lt;/li&gt;
&lt;li&gt;All classes are partial classes to support custom code that does not get overwritten.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;All major MUD objects now have persistence code.&lt;/li&gt;
&lt;li&gt;.NET-style security has been implemented; IPrincipal and IIdentity&lt;/li&gt;
&lt;li&gt;Room view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Mob view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Several new MUD command/action class attributes were added to help documenting these classes.
&lt;ul&gt;&lt;li&gt;ActionPrimaryAlias&lt;/li&gt;
&lt;li&gt;ActionDescription&lt;/li&gt;
&lt;li&gt;ActionSecurity&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Commands can now be easily debugged with the rest of the server code.&lt;/li&gt;
&lt;li&gt;First version of the offline world builder called &amp;quot;Universe Manager Lite.&amp;quot;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>hectorsosajr</author><pubDate>Fri, 17 Jul 2009 04:58:10 GMT</pubDate><guid isPermaLink="false">Updated Release: WheelMUD 0.3 20090717045810A</guid></item><item><title>Updated Release: WheelMUD 0.3</title><link>http://wheelmud.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=12033</link><description>&lt;div class="wikidoc"&gt;This release contains many big changes.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Changed ORM from Subsonic to FluentNHibernate.&lt;/li&gt;
&lt;li&gt;Created T4 templates to generate the basic DAL code for FluentNHibernate from the database
&lt;ul&gt;&lt;li&gt;Generates Entity classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Repository classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Record classes for all tables.&lt;/li&gt;
&lt;li&gt;Generates Data Transfer Object (DTO) classes for all tables.&lt;/li&gt;
&lt;li&gt;All classes are partial classes to support custom code that does not get overwritten.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;All major MUD objects now have persistence code.&lt;/li&gt;
&lt;li&gt;.NET-style security has been implemented; IPrincipal and IIdentity&lt;/li&gt;
&lt;li&gt;Room view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Mob view template using NVelocity.&lt;/li&gt;
&lt;li&gt;Several new MUD command/action class attributes were added to help documenting these classes.&lt;/li&gt;
&lt;li&gt;Commands can now be easily debugged with the rest of the server code.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>hectorsosajr</author><pubDate>Fri, 17 Jul 2009 04:54:14 GMT</pubDate><guid isPermaLink="false">Updated Release: WheelMUD 0.3 20090717045414A</guid></item><item><title>Created Release: WheelMUD 1.1</title><link>http://wheelmud.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=28442</link><description>&lt;div&gt;Goodies&lt;/div&gt;</description><author>hectorsosajr</author><pubDate>Sun, 07 Jun 2009 22:23:56 GMT</pubDate><guid isPermaLink="false">Created Release: WheelMUD 1.1 20090607102356P</guid></item><item><title>Created Release: WheelMUD 1.0</title><link>http://wheelmud.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=28092</link><description>&lt;div&gt;WheelMUD 1.0&lt;/div&gt;</description><author>hectorsosajr</author><pubDate>Sun, 31 May 2009 22:49:43 GMT</pubDate><guid isPermaLink="false">Created Release: WheelMUD 1.0 20090531104943P</guid></item><item><title>Created Release: WheelMUD 0.9</title><link>http://wheelmud.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=28091</link><description>&lt;div&gt;WheelMUD 0.9&lt;/div&gt;</description><author>hectorsosajr</author><pubDate>Sun, 31 May 2009 22:49:04 GMT</pubDate><guid isPermaLink="false">Created Release: WheelMUD 0.9 20090531104904P</guid></item><item><title>Created Release: WheelMUD 0.8</title><link>http://wheelmud.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=28090</link><description>&lt;div&gt;WheelMUD 0.8&lt;/div&gt;</description><author>hectorsosajr</author><pubDate>Sun, 31 May 2009 22:48:38 GMT</pubDate><guid isPermaLink="false">Created Release: WheelMUD 0.8 20090531104838P</guid></item><item><title>Updated Release: WheelMUD 0.7</title><link>http://wheelmud.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=28089</link><description>&lt;div&gt;WheelMUD 0.7&lt;/div&gt;</description><author>hectorsosajr</author><pubDate>Sun, 31 May 2009 22:48:14 GMT</pubDate><guid isPermaLink="false">Updated Release: WheelMUD 0.7 20090531104814P</guid></item><item><title>Updated Release: WheelMUD 0.2 (Mar 31, 2008)</title><link>http://www.codeplex.com/wheelmud/Release/ProjectReleases.aspx?ReleaseId=10685</link><description>&lt;div&gt;
Version 0.2&lt;br&gt; &lt;br&gt;This contains the basic MUD functions but it is still very rough around the edges.&lt;br&gt; &lt;br&gt;There is currently an issue with Character Creation. For now please use crashdummy as the username and password as the password to log in.&lt;br&gt;
&lt;/div&gt;</description><author>hectorsosajr</author><pubDate>Tue, 02 Dec 2008 03:27:24 GMT</pubDate><guid isPermaLink="false">Updated Release: WheelMUD 0.2 (Mar 31, 2008) 20081202032724A</guid></item></channel></rss>